formicarium: (Default)
ambidex rounds. ([personal profile] formicarium) wrote2014-07-11 09:08 pm

SEEK A WAY OUT - CONFINEMENT ROOM (GREEN TEAM)




T H E  C O N F I N E M E N T  R O O M



Despite being called the "Confinement Room", you will quickly notice that it's a hallway with four rooms, instead of just one room. In fact, this seems more like jail than anything else. Someone must have put the wrong plate beside the door, but the moment you step away from the door, it closes up behind you. You find that there isn't even a handle on this door, so there's no way you're going out that way.

Time to start looking around this dimly lit "Confinement Room".
puzzlinglad: (27)

[personal profile] puzzlinglad 2014-07-14 04:19 am (UTC)(link)
[Hershel smiles when the safe unlocks, a little relieved even though he had been confident about their answer.] That was a lot more involved than the elevators. [He was glad it wasn't impossibly hard, at least. He was half expecting Zero to pull something like that.]

[He walks over, glancing at the keycards from a few feet behind Jake.]
I wonder why there's two, we should only need one to open the exit... [He risks a glance at Calhoun, half expecting the mouse to start giggling like they set off a trap or something.]
skyentificmethod: (save a prayer)

[personal profile] skyentificmethod 2014-07-14 04:31 am (UTC)(link)
[well, if no one else is gonna grab them, she will.]

These 'ambidex room' keys... In addition to the 'nonary game,' they talked about 'ambidex games' to be played in our groups, right? They're probably for that...

[but more pressingly, she starts at the key reader with the gray card to try and get out of here]