ambidex rounds. (
formicarium) wrote2014-07-11 09:08 pm
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SEEK A WAY OUT - CONFINEMENT ROOM (GREEN TEAM)
![]() Despite being called the "Confinement Room", you will quickly notice that it's a hallway with four rooms, instead of just one room. In fact, this seems more like jail than anything else. Someone must have put the wrong plate beside the door, but the moment you step away from the door, it closes up behind you. You find that there isn't even a handle on this door, so there's no way you're going out that way. Time to start looking around this dimly lit "Confinement Room". |
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[ Inside the safe would be a plain grey key card with a magnetic strip down the other side, and two strange looking key cards. There doesn't seem to be anything else in the safe... ]
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[He walks over, glancing at the keycards from a few feet behind Jake.] I wonder why there's two, we should only need one to open the exit... [He risks a glance at Calhoun, half expecting the mouse to start giggling like they set off a trap or something.]
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These 'ambidex room' keys... In addition to the 'nonary game,' they talked about 'ambidex games' to be played in our groups, right? They're probably for that...
[but more pressingly, she starts at the key reader with the gray card to try and get out of here]
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[ Calhoun can be heard laughing again. ]
Congrats, test subjects! You got out of that pretty well, and even went as far as digging into the toilets!
[ Snicker snicker. ]
Anyway, I'll see you all later! Bye bye!
[ And the computer screen turns off. ]
YOU FOUND IT
Proceed to the 【 Warehouse 】...