ambidex rounds.
22 May 2015 @ 11:00 am
SEEK A WAY OUT - THE MUSIC ROOM (TEST DRIVE)  



T H E  M U S I C  R O O M



It's hard to believe how clean and polished this room seems at first glance. So many of the rooms have been dank, dusty, almost decayed, yet when you first enter this one the pleasant smell of flowers greets you. The floors are waxed to a shine, the furniture is polished and spotless, the piano at the center of the room looks well cared for.

Welcome to the 'THE MUSIC ROOM,' please try to keep everything clean, test subjects.
 
 
ambidex rounds.
22 May 2015 @ 10:49 am
SEEK A WAY OUT - INCINERATOR (TEST DRIVE)  



T H E  I N C I N E R A T O R



The first thing you notice once you step through the door is the smell of ashes and fire. It's actually somewhat difficult to breathe, with all the dust in the air, not to mention that smell. It's something similar to rotting food and waste, and looking in the room, it's clear what's the cause of it: piles and piles of garbage. It seems that all the trash was brought to this room to be burned. So, in short, the incinerator room.

Once you step away from the entrance, it closes behind you and you find that there isn't even a handle on the door. Looks like you better start figuring a way out.
 
 
ambidex rounds.
22 February 2015 @ 01:27 pm
GREY ROOM - EXPERIMENT #3 [SUBMITTED FORMS]  
For March's Grey Room event, please OOCly fill out the following form and submit it below by March 1 at 11:59PM.

As a reminder: this memory must involve a personal factor that your character normally would not be comfortable sharing with others. It must also have at least one strong emotion attached to it. While we suggest to choose a "bad" memory, positive memories are also fine, as long as it is something that your character would normally refrain from telling others about.

You can choose a memory that your character has already gotten back.

All comments will be screened.

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ambidex rounds.
19 February 2015 @ 09:33 pm
CALHOUN HOUR - CHOICE [VOTING]  



V O T I N G



Another round of being herded into the elevators, only this time the voting is a bit different. Four pairs are listed, and you can press one name for each. The name that's pressed on the screen will have another vote for being safe against whatever Zero has planned for the losers.

The pairs are as follows:

Heiji and Sasuke

Clive and Snake

Hershel and Alfendi

Jake and Ema


Zero explains that you have forty minutes, and if you choose not to vote the punishment for the 'loser' of that pair will be more severe in turn. So, make your choices.
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ambidex rounds.
11 July 2014 @ 09:08 pm
SEEK A WAY OUT - CONFINEMENT ROOM (GREEN TEAM)  



T H E  C O N F I N E M E N T  R O O M



Despite being called the "Confinement Room", you will quickly notice that it's a hallway with four rooms, instead of just one room. In fact, this seems more like jail than anything else. Someone must have put the wrong plate beside the door, but the moment you step away from the door, it closes up behind you. You find that there isn't even a handle on this door, so there's no way you're going out that way.

Time to start looking around this dimly lit "Confinement Room".